AI Insights · Timothy · October 2021
Top 5 Casual Games on iOS in Turkey Q3 2021
Discover the performance trends of the top 5 casual games on iOS in Turkey during Q3 2021, as observed through weekly downloads, revenue, and active users.
Throughout the third quarter of 2021, the top 5 casual games on iOS in Turkey showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.
101 Okey Plus Rummy Board Game from Zynga Inc. saw a steady increase in weekly revenue, peaking at approximately $74K in the week of September 6. Weekly downloads fluctuated, reaching a high of around 22K in mid-July. The game’s weekly active users also showed notable fluctuations, peaking at 438K in mid-July before stabilizing around 361K by the end of September.
Candy Crush Saga from King experienced consistent growth in weekly revenue, with a peak of approximately $24K in mid-August. Weekly downloads showed a significant increase mid-July, hitting around 18K, while weekly active users peaked at nearly 200K in mid-July, eventually settling at around 153K by the end of the quarter.
Gardenscapes from Playrix displayed a steady rise in weekly revenue, reaching about $17.6K in early September. Weekly downloads varied, with a notable peak of around 5K at the end of August. The game’s weekly active users remained relatively stable, averaging around 43K to 51K throughout the quarter.
Zynga Poker ™ - Texas Hold'em from Zynga Inc. had a consistent weekly revenue trend, peaking at approximately $17.2K in early July. Weekly downloads showed minor fluctuations, with a high of around 2K in late August. The game’s weekly active users saw a peak of approximately 215K in mid-September before slightly declining to 177K by the end of the quarter.
Head Ball 2 - Soccer Game from MASOMO LIMITED experienced a decline in weekly revenue, reaching its highest at about $14.4K in mid-July, and dropping to around $9.6K by mid-September. Weekly downloads peaked at approximately 21K at the beginning of the quarter but declined to around 8.5K by September. The game’s weekly active users also saw a downward trend, starting at 275K and ending at about 141K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.